Reindustrialization
Reind 0.1.0: The Overhaul | v0.1.0
Reind 0.0.9j: Sticky Slurry | v0.0.9j
my work is done, now back to play aigis
- Added production methods for sodium chloride, zircon mullite brick and silica sand.
- Added a new parasite which kinda looks like something from v8, along with a neoplasm that spreads to multiple liquids, and a simple infection status effect.
- RangeAttrCrafter and FieldCrafter.
- Some tweaks to campaign maps.
- Codes improved.
Reind 0.0.9i: Getting Complex | v0.0.9i
just more factories
- Added production method for Coke, High-alumina Brick and Sodium Hydroxide.
- Added trader factories or something like that.
- Randoms tips in welcome dialog.
- A low-detail mode in case that your device lags during playing campaign.
- Acid and base status effects.
- Yet another tiny mass driver attempt.
Reind 0.0.9h: Hot Transparent Stuff | v0.0.9h
Just some factories to produce tempered glass. They are not available however, there are no recipes for High-alumina Brick for now. Fluid heat mechanism is re-coded, which brings two more conduits to this version.
I've fixed the bug that you could only launch to the first sector with a Serpulo core, and the two campaign maps are slightly edited. No idea why there's no thumbnail displayed in the mod browser, is that icon.png supposed to be somewhere else?
Reind 0.0.9g: GitHub Test | v0.0.9g
Well, this is the first time that I'm testing things on GitHub, I don't know if it's working properly. I don't have anything to say about the mod, it's still imcomplete for now. For anyone who knows the mod, v0.0.9g differs slighly v0.0.9f with 2 new blocks, I made the update only for testing purpose.
Minor updates won't usually be released since now, and I'll see you in 0.1.0.