Reindustrialization

If you are downloading the mod with in-game mod browser, and you don't want to install the test versions that may crash the game, choose View Releases and install the latest version. ------------------------------ A javascript mod aimed to bring real (or surreal, sometimes) chemical engineering into Mindustry, where tin is definitely tin. - This mod focuses on complex manufacturing processes, instead of tower defense or RTS. - Nothing extends vanilla gameplay, all the contents including environmental blocks are mod-based. No borrowed or recolored vanilla textures. - Steps and intermediates are introduced for production routes, which are mostly based on the processes in real life. Say bye to straightforward recipes and fictional real names. - Extraction methods are required to turn ores into actual materials, e.g. smelting. - New mechanics like fluid corrosion and underground ores are introduced, which differentiates the gameplay drastically. - Turrets are absent, the mod will focus on unit-only defense and attack. Most of the factories are multi-crafters, you'll need download MultiCrafterLib first! (Sorry for IOS players D:) Reind is still and probably always WIP. Do not launch to numbered sectors since sector generator is not used. ------------------------------ Contents: - MaboroshiX Sprites: - MaboroshiX Scripts: - MaboroshiX Maps: - MaboroshiX Ideas: - MaboroshiX ------------------------------ Inspiration & Acknowledgement: - Pixabay (website), for sound effects, most of which have been modified. - Greg's Tech: New Horizon (Minecraft modpack), for ideas about some factories and production routes. - Asthosus (Mindustry mod), for introducing me to hjson, and how to make a planet. - Sapphirium (Mindustry mod), for introducing me to javascript. - Fictional Octo System (Mindustry mod), for ore scanner mechanics. - 格雷工业 (Mindustry mod), for some codes about tables.

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Created 1 year agoUpdated -2 day ago

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