Reindustrialization
If you are downloading the mod with in-game mod browser, and you don't want to install the test versions that may crash the game, choose View Releases and install the latest version.
------------------------------
A javascript mod aimed to bring real (or surreal, sometimes) chemical engineering into Mindustry, where tin is definitely tin.
- This mod focuses on complex manufacturing processes, instead of tower defense or RTS.
- Nothing extends vanilla gameplay, all the contents including environmental blocks are mod-based. No borrowed or recolored vanilla textures.
- Steps and intermediates are introduced for production routes, which are mostly based on the processes in real life. Say bye to straightforward recipes and fictional real names.
- Extraction methods are required to turn ores into actual materials, e.g. smelting.
- New mechanics like fluid corrosion and underground ores are introduced, which differentiates the gameplay drastically.
- Turrets are absent, the mod will focus on unit-only defense and attack.
Most of the factories are multi-crafters, you'll need download MultiCrafterLib first! (Sorry for IOS players D:)
Reind is still and probably always WIP. Do not launch to numbered sectors since sector generator is not used.
------------------------------
Contents:
- MaboroshiX
Sprites:
- MaboroshiX
Scripts:
- MaboroshiX
Maps:
- MaboroshiX
Ideas:
- MaboroshiX
------------------------------
Inspiration & Acknowledgement:
- Pixabay (website), for sound effects, most of which have been modified.
- Greg's Tech: New Horizon (Minecraft modpack), for ideas about some factories and production routes.
- Asthosus (Mindustry mod), for introducing me to hjson, and how to make a planet.
- Sapphirium (Mindustry mod), for introducing me to javascript.
- Fictional Octo System (Mindustry mod), for ore scanner mechanics.
- 格雷工业 (Mindustry mod), for some codes about tables.