Quantum Realm Mod
Your schemes and saves are prone to corruption. Export your data before updating.
An extremely large mod solely dedicated for mindustry roleplaying and builds alike.
QRM V7.1 aims to fix most of the bugs found after v7's release.
QRM v7 Changelog:
Added
- Beveled sorters, Highlighted sorters, and Unloader Two chiseled sets
- Way, way more chiseled diagonal variants
- Chiseled diagonal duct router and bezeled sets
- Hazel, Tyrian, Royal, Terracotta, Pale, Graphene Walls
- Ash and Alternate sand and red sand env walls
- RGBCMY + White, Black Overlay floors
- CMY, Sorter gray + Source yellow floors
- Thunder, Windstorm, Thunderstorm, Rain and Ping SFX blocks
- Void messages
- Vials readded
- Message blocks that look like RP books
- [WIP] Particle gen with changeable colours via ammo
- Powerline Blockers (invisible plast walls)
- Arrow block that looks like a logic block (Path Cell)
- Ritual circles
Fixed
- Large slate message being omega
- Flat surge router is flat unloader
- Stone colour walls being named snow
- Cruiser being implemented
- Slower emanates
- All unit building
- Rocky en stairs being offset
- Config mender now a unloader
- Config nodes having glow
- Unloader two a sorter now
- Revert noise sorter changes, now unlegacy'd
QRM v7.1 Changelog
Fixed
- Bezeled chiseled side-line being offset
- Transperant, white, black item source having the wrong name
- Liquid router source not having a texture
- Particle generators not being invisible
- Normal, inverted, highlight, bezel, spectral, source centered corners, diagonal router corner 3 being offset
- Config stuff not being flat
- Sorter gray colour 5 being olive
- Open Item Vial not being able to rotate
- Full liquid vials being able to rotate, even they can't visually
- Books resprite
Added
- Borderless item source (for SFX turrets)
- Flat beveled, highlight sorters
- More books
- Duct router catears
Removed
- Extra surge router slope corner
Version v7.1
The Quantum Realm Mod
Your schemes and saves are prone to corruption. Export your data before updating.
An extremely large Mindustry mod, solely dedicated for mindustry roleplaying and builds alike.
Official mod of the Quantum Realm, and the Chaotican Archives.
QRM v7.1 has been released.
QRM v7 Changelog Added
- Beveled sorters, Highlighted sorters, and Unloader Two chiseled sets
- Way, way more chiseled diagonal variants
- Chiseled diagonal duct router and bezeled sets
- Hazel, Tyrian, Royal, Terracotta, Pale, Graphene Walls
- Ash and Alternate sand and red sand env walls
- RGBCMY + White, Black Overlay floors
- CMY, Sorter gray + Source yellow floors
- Thunder, Windstorm, Thunderstorm, Rain and Ping SFX blocks
- Void messages
- Vials readded
- Message blocks that look like RP books
- [WIP] Particle gen with changeable colours via ammo
- Powerline Blockers (invisible plast walls)
- Arrow block that looks like a logic block (Path Cell)
- Ritual circles
Fixed
- Large slate message being omega
- Flat surge router is flat unloader
- Stone colour walls being named snow
- Cruiser being implemented
- Slower emanates
- All unit building
- Rocky en stairs being offset
- Config mender now a unloader
- Config nodes having glow
- Unloader two a sorter now
- Revert noise sorter changes, now unlegacy'd
QRM v7.1 Changelog Fixed
- Bezeled chiseled side-line being offset
- Transperant, white, black item source having the wrong name
- Liquid router source not having a texture
- Particle generators not being invisible
- Normal, inverted, highlight, bezel, spectral, source centered corners, diagonal router corner 3 being offset
- Config stuff not being flat
- Sorter gray colour 5 being olive
- Open Item Vial not being able to rotate
- Full liquid vials being able to rotate, even they can't visually
- Books resprite
Added
- Borderless item source (for SFX turrets)
- Flat beveled, highlight sorters
- More books
- Duct router catears
Removed
- Extra surge router slope corner