New Horizon
0.5.4 Update | 0.5.4
Whats new:
Some new walls: walls are 1*1 but they would connect to each other and share damage to nearby walls
New experimental transport some new conveyor (called track rail) and some new bridges notice those are heavily WIP and currently only avaliable in sandbox ~~i want to release this beacuse this bridge design looks really cool~~
Visual adjustment Naxos's invincible status's render there will be more status renderer later
And many other improvement and fix.
| 0.5.3
NEW CONTENT
Three new mining facility
Three miner module addons
Declining resprite (credit to m1128mgs.)
New editor toy for special floors
Bug Fixes and some minor improvements
0.5.3.2
some balances and minor fix Vietnamese translation, credits to @MindustryVN
0.5.2 update | 0.5.2
Something New
Nexus Core
Reverse-engineered from the abandoned core of Midantha, has better performance, and can serve Midantha's exploitation work more effectively.
Core Unit: Liv
High-speed interceptor,Equipped with two thermo turret. Also capable as a strong support unit.
Campaign
Medantha now moved to a new binary star system... Called Ceito. And new core loadout replaced the older loadout.
Balances
1.Move some T3 units to primary jump gate. 2.reduce building cost of blaster. 3.increased the item capacity of iridium panel factory. 4.removed the metal-oxhydrigen input of surge alloy multi-factory and increase output. 5.removed the metal-oxhydrigen input of iridium fluid factory and removed xen beta input. 6.increased the efficiency of big zeta factory. 7.increased the convert speed of thermo core between positive and negative 8.intercepted debuff will apply 75% health and damage multiplier. 9.nerfed zarkov healing ability. 10.Aliotiat range increase and sound improvement.
Experimental
Experimental contents have added and can enable form Setting -> New Horizon Setting. Enable it might cause save crash! please backup your save before enable it.
0.5.1 update | 0.5.1
EMP turret
Releases energy bullets that paralyze enemies and cause continuous damage in a wide area.
Rift Shield Generator
Creates a powerful shield to deflect incoming bullets and block enemies.
many other balance and adjustments.
0.5.0 update | v0.5.0
~~Finally after almost a whole year~~
good news is now i become the new developer for new horizon currently not so many content updates, mostly bug fixes and balances.
~~content update will come later~~
Fixes
1.Fixed an issue that shaped wall not correctly update. 2.Fixed crash when core get destroyed with active remote core. 3.Fixed Pulse Shotgun & Multi Launcher with wrong ammo consume multiplier. 4.Fixed Large Shield Generator when use fusion energy not apply boost.
Balances
notice those balances suggestions are from community 1.Shaped Wall's armor 0 -> 10. 2.Charge Wall's health 1350 -> 2000, armor 10 -> 32; Large Charge Wall's health 5400 -> 8000, armor 10 -> 32. 3.Processor Compactor craft time 2.5s -> 2s, output 18 s.proc (7.2/s) & 6 j.proc (2.4/s) -> 30 s.proc (15/s) & 8 j.proc (4/s). 4.Thermo Turret damage 18 -> 28. 5.Zeta-Fluid Factory Base Effect 75% -> 100%, Max Effect (Place on vent) 175% -> 300%. 6.Executor's rotate speed 90deg/s -> 150deg/s. 7.EoE's Dark Energy bullet can not be targeted by point defense, upgrade sort bullet range increase and damage 1200 -> 4000. 8.Zarkov have repair field ability(250 amount/3s reload/15 tile range). 9.Rail Gun's seton alloy ammo range increase to 85 tiles, upgrade sort ammo range increase to 85 tiles. 10.Prism's cost: Irayrond Panel 200 -> 100. 11.Concentration' range 52.5 -> 75. 12.Multi-Steel transport (conveyor/router/junction) health increase, placeable in deep water, multi function, and some decrease some build cost. 13.Upgrade Tank liquid capacity 2500 -> 3000. 14.Zeta Generator's Item Consume time 2.5s -> 2,55s & 6/s -> 5.9/s cryofluid for low FPS performance.
0.4.8 Update | v0.4.8
New type of environment blocks:
A new Turret: Concentration
Many other adjustments.
0.4.7 Update | v0.4.7
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Collapser sprite remade, Powered by @AureusStratus
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Added a new ~~(old actually)~~ artillery turret:
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Processor Factories had a efficiency balance:
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Others: slightly modified:
0.4.6 Update | v0.4.6
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Added a large processor factory
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Added a Nitrogen Extractor
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Effect Adjustments
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Sprites Adjustments
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Vanilla Override Upgrade for turrets
0.4.5 Map Update | 0.4.5
Added a campaign map with designed cutscenes. A bit difficult, have fun anyway.
Fixed Hive's lightning can damage ground units and buildings. Improved some effects.
0.4.4 Update | v0.4.4
WARNING Due to the update of jumpgate, the saves are messed. So make sure you delete all the gates in your valuable maps/saves then update the mod.
Added a new turret HIVE for AA.
Jumpgates now support command deploy.
Jumpgates now has better ui.
Map Mod Settings:
Others: Improved the turret Executor. Jumpgates now has a build speed multiplier while constructing multiplie units. Slightly reduced the power production of Zeta Generator. Slightly improved the aim-assist radius of turret Prism.
~~And I had a new mod cover, or I should call it an ad!~~
0.4.3 Update & Remake | v0.4.3
All in this image.
0.4.2.1 Fix | v0.4.2.1
Declining now has a toward shield.
Fixed strafylaser crash the game. Smoothed the fade lightning effect
0.4.2 Update | v0.4.2
Added a new unit Macrophage. A heavy gunship. Can perform surround motion.
Some changes: Hyper Generator now apply boost status to allys if optional items is added.
Reduced quantum water field heat output. : (
Ancient Units now immunise negative status even they are from other mods.
0.4.1 Update | v0.4.1
Added the Ancient Probe
Added a new unit Restriction Enzyme
0.4 UPDATE | v0.4
RESUME THE CUTSCENE SYSTEM
So added an instance use of it, as a campaign map.
More interesting maps are incoming.
0.3.3 Update | v0.3.3
Fixed some bugs with schematics system. Fixed wrong damage radius of unit Entangler. Other fixes and effect adjustments.
0.3.2.2 Fix | v0.3.2.2
Fixed related bugs of turret Prism Added this:
0.3.2 Update & Adapt | v0.3.2
Adapted to v144.1, fixing some crashing problems. Added a new turret: Prism
0.3.1.1 Update | v0.3.1.1
Added a new turret: Interferon ~~seriously I cannot see anything~~
Added a new unit: Nucleoid
Some bug fixes.
0.3.0 Update | v0.3,0
Some sprite changes.
A new turret Antibody.
Added a new simpler map as the initial campaign.
Added a new status Overphased for stronger boss creation.
Some small changes:
- Increased the Hp of turret Bloodstar.
- Reduced the damage of turret Argmot and increased its power consumption.
- Increased the power consumption of turret Atom Separator.
- Gave seton doors 30 armor.
- Reduced the regen speed of large force field projector.
- Some cost changes
0.2.9 Update | v0.2.9
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Adapted to game version: 142
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Added a new item: Ancimembrane.
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Added a new factory: Ancimembrane Concentrator.
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Added a new turret: Dendrite.
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Added a new status: Entangled.
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Some cost changes and sprite changes.
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Swap the mod techtree's Planet Item to Midantha.
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Reduced the firing rate of turret Bloodstar.
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Increased the firing rate of the secondary turrets of unit Laugra.
- Other: The event customize system is under construction
0.2.8 Update | v0.2.8
Added a new unit: Laugra
Added some new skills to unit pester that is a boss.
0.2.7 Resume | v0.2.7
Completed Ru translation. (Thanks to @SilinVeredno)
Resumed Collapser. (Sprites may remake some day) Resumed Beam Laser Turret. Added more inbuilt events. Fixed the wrong cost display of units.
0.2.6.1 Update | v0.2.6.1
Adapted to v141.2
Added a new T7 Boss Unit: Pester
Fixed some sync problems Some Balance adjustments
0.2.5 Resume & Update | v0.2.5
Added a new dynamic status renderer. (Partly can be disabled by the deactivating the setting: Enable Effect Detail)
Plasma Burns
Phased
~~Your Favorate~~ Scanner Down
Resumed Bomb Launcher:
Added World Label Spawner for contiunous text post:
Balance: Reduced the lightning damage of Rail Gun Reduced the cost of the charge walls Reduced the hemophagia ratio of Naxos
0.2.4 Resume | v0.2.4
Now Effect Detail and Vanilla Override are optional in mod settings like the old version. Added vent in style of a metal exhaust silo.
Added a easier map as the initial mod planet sector.
Resumed Rail Gun.
Fixed Bug: Objective system invisible in the map editor. Fixed Bug: Wrong Range of eternity. Weakened the damage and shoot-rate of Unit Longinus
0.2.3 Resume | v0.2.3
Resume Executor, Destruction, and the mod's planet Midantha. Some Bug Fixes. More campaign maps will be available in further version.
0.2.2 Resume | v0.2.2
Resume Unit: Pyrolyzer Resume Block: Blaster Add a new turret: Web-ber Add a WIP tool: Pixel Art Convertor, here is the effect;
You can see it in the console panel.
0.2.1 Adaption & Resume | 0.2.1
Adapted to v139
Resumed the AssignOverdriveBlock Resumed the RaidEvent Some UI features for events Fixed some wrong effect showing Fixed the AI of longinus
Now events are shown on the minimap.
0.2 Event System Framework Resume | v0.2
Resumed the main framework of WorldEvent The feature is only available in the server.
If you want to experience it in the single mode, add the Key Value Pair In The Env: MINDUSTRY_DEBUG
-> true
Some bug fixes and balances.