BetaMindy
Build v1.11 | v1.11
- Bugfix release; some bugfixes related to stackoverflow crashing related to units
- Finally no longer crashes due to other mods (thanks, Anuke!)
- Updated gradle
Build v1.1 | v1.1
Improvements
- Fixed several bugs with the new crafter drawing system
- Fixed some null crashes and bugs related to version updates
- Now supports release v136 and higher (no longer BE dependent)
Notes
- There are still several known bugs (to be fixed in the future):
- Anubanks and hijacker turrets crash the game
- Capacitors are very buggy
Beta v1.091 | v1.09b
Erekir Release(beta)
- Minor bugfixes
- Fixed crash on startup (enableConsole)
- Caution: quite unstable, may have bugs or crashes, please report them!
Beta v1.09 | v1.09
Erekir Release(beta)
- Now ported to Mindustry BE!
- Identical to
v1.08
content-wise - Caution: quite unstable, may have bugs or crashes, please report them!
Build v1.08 | v1.08
Additions
- Added 5 new Hijacker Turrets
- Hijacker turrets use consume ammo and use bullets of linked turrets, and have quirks like additional shots or reload speed
- They are late-game turrets, addition to campaign is planned
Improvements
- Fixed the bug where headless servers would crash after failing to load sound filters
- Fixed animation of source (item)
Build v1.073 | v1.073
- Bugfix release; some bugfixes related to the scalar furnace
- Some small tweaks to block costs
- Scalar furnace explosion is now bigger than the nuclear reactor
Build v1.072 | v1.072
Additions
- Added 4 more crafters: Fusion chamber, lancer kiln, colloid mixer and scalar furnace
- Added a new liquid: Colloid
Improvements
- Silicondenser no longer has a placeholder sprite
- Buffed & balanced some crafters
- Added Shar-related content to the tech tree
- More Korean translations
Build v1.07 | v1.07
Additions
- New WIP moon Shar, cannot be launched to yet
- New crafters for moon Shar (some have placeholder sprites)
- New turrets for moon Shar: Spectrum, Nebula, Sequence, Ray
- Audio filter domes
- Ion thrusters and jets, which propel bullets
- Payload rails and sorters, handy for moving 1x1~2x2 blocks around
- Chests, which can carry inventory blocks (WIP)
- Coffee liquid tiles
- Status effect "star drunk" for siloxol liquid tiles
- New weather: Ion storm
- More note block instruments
Improvements
- More translations for blocks
- Siloxol animated liquid sprite
- Blocks now update in midair when launched by payload cannons
- Lots of bugfixes and minor improvements
Build v1.06 | v1.06
Additions
- 2 note blocks, and a sfx block
- Button router, outputs power when an item is received
Improvements
- Many v7 refactors and bugfixes.
Build v1.055 | v1.055
Bugfix release, fixes only critical crashes or content bugs.
- Fixed clear pipe crash
- Fixed milky dune being a floor and not a wall
- Fixed teleporters spamming last log
Build v1.05 | v1.05
Changes
Additions
- Implemented
The Anucoin System
with 4 turrets, 3 shops and various related blocks - Implemented
Player Inventory
[not available in multiplayer yet] - Various new environment tiles
- 3 ores; Scalar, vector and tensor
- Drift pads, which make units lose control and drift to the facing direction
- Teleporters and teleport portals, which teleport units
- Pens and related modules
- Cafe, selling various
Beverages
- Added the coffee machine, Yutnori and floorpapers, sold by stores
- Graphite walls, which absorb bullet reactions
- 5 cogs that are lesser versions of the spinner, and also spins slower
- Crushers, which damage blocks and can be pushed by pistons
- Astro, a new turret that damages only units [MindBlow port, cost not final]
- 2 new crystals
- Coffee (liquid) and 6 foreign items
- Various status effects including the bane of resolution
Improvements & Balance
- Buffed the spinner, and now it is a late-tier block preceded by cogs
- Vector and tensor crystals have status effects when broken
- Added the touchpad for mobile players, can be turned on in settings
- Ideology's success rate now depends on unit health
- Better boost panel effects
- Spore slimes have special destroy & deconstruct effects
- Many other small improvements
Bugfixes
- Fixed a lot of buggy behavior with clear pipes in multiplayer
- Fixed some status effects crashing in v7
- Fixed payload deconstructor stackoverflowing with specific other mods
- Fixed block rain rendering
- Claws no longer teleport units
- Claws'
shootX/Y
now returns tile coordinates - Fixed crystal break effect
- Many other small bugs
Notes
- This will be the last release supporting v6. Further releases will only be compatible with latest versions of v7.
- This version needs further testing, and some content may be unfinished and/or unstable.
Build v1.02 | v1.02
Bugfixes
- Fixed pyratite spikes having electric properties
- Fixed claws crashing when trying to grab ground units out of solid blocks
- Fixed payload deconstructor running infinite recursive functions when other mods make unit cycles (e.g. upgrade A -> B -> C -> A)
- Fixed block weather crashing in v7
- Fixed clear pipes connecting to pipes of other teams
Improvements
- Added temporary v7 compatibility for animated items (might be laggy)
- Added destroySound & breakEffect for crystals [v7]
- New nullifier visuals when animated shields is off
- Processors can now sense what the claw is holding
Also
- Definitely did not add a secret WIP new block
Build v1.015 | v1.015
Bugfixes
- Fixed pipes/claws/spinners crashing the game in v127~v128
- Fixed overdriven unit ducts warping space and time
- Unit duct's power status now updates correctly
- Clear pipes no longer interact with enemy units
- Fixed missing bar.tension bundle
Improvements
- Better power bar indicator for unit ducts
- Claws do not conduct to adjacent power blocks
- Nullifier now disables shooting of air units too
Build v1.0 | v1.0
https://youtu.be/pCkWK9Wrpr0 (see the trailer if you haven't seen it)
Additions
- Fixed spinners, and added inertial spinners
- Added coal cans, campfires and dischargers that can attack enemies when pushed or spun
- Added spikes that damage units
- Added claws and phase claws
- Added glass pipes and unit ducts, a new unit transport system
- Added crystals, serves as a beautiful decoration or semiconductors
- Added nullifier, disables adjacent buildings or buildings on spinners
- Added tier 2 mega fan that can sprinkle liquids as well as push units
- 2 new walls: Cryonite wall and large cryonite wall, which chills attacking enemies and leaves an icy puddle after it breaks
- 3 new turrets: Propaganda, Anchor and Bermuda
- A new item: Cryonite
- 8 new status effects: Cozy, Icy, Glitched, Creative Shock, Ideology, Amnesia, Paused and Dissonance
Improvements & Balancing
- New icon
- Buffed repair turret, and it now accepts scalar as a booster
- Added bundles for most blocks
- Most sprite generating is now done by the multipacker (contributed by @Anuken)
- Presents only are available in the holiday week
- Processor fan now has sound
- Balanced mega driller
- Boost pads no longer fling the unit back to the past
- Nerfed pressure pads significantly
- Better credits; it no longer becomes outdated as I forget to update some bundles
- Fixed the weird tech tree life choices
- Added some hints
Bugfixes
- Fixed spotlights not drawing properly
- Fixed the setting crashing the game in 7.0 (contributed by @Anuken)
- Fixed BlockFilterValue in database crashing in 7.0
- BM now runs on ~~25 million devices~~ even more devices that it has previously been unsupported on (contributed by @Anuken)
Gallery
Notes
After a poll, it is decided that the 1.0 Update
is split into 2 parts; The creative update (this) and the campaign update (probably v1.1). Stay tuned!
Build v1.01 | v1.01
Minor bugfixes
- Fixed clear pipe related bugs; screen jitters less in mobile and crashes less in the server (hopefully)
- Nerfed icy status effect
- Fixed Omega Rune visibility
Build v0.955 | v0.955
- Added bittrium, an animated item. Does not have an use yet
- All sprites are alpha-bleeded, thanks to @GlennFolker
Build v0.95 | v0.95
https://user-images.githubusercontent.com/58885089/113423181-f4a47580-9408-11eb-9c6b-75c369c24220.mp4
- Added processor coolers!
- 3 types of processor coolers; each have their own perks
- Speeds up processor instructions
- Added icons for status effects
Build v0.94 | v0.94
- Added fans, a block that pushes units around.
- Added router rain and block rain.
Build v0.93 | v0.93
- Added 3 bumpers
- Ported frictionless ice, asphalt and ohno
- Boost panel finalization
- Community server list now only displays BetaMindy community servers (can be disabled in settings)
Build v0.915 | v0.915
- Added repair turret
- Added mynamites, which blow up and mine ores
- Added buttons and pressure plates
Build v0.913 | v0.913
- Added mega driller sprites
- Tweaked boost pad behavior
- Polished "Stars Blazing" of hopebringer
Build v0.912 | v0.912
- Release 124 linkpin quickfix
Build v0.911 | v0.911
- Fixed a link pin crash
(From now on, jars are dexed by default; download BetaMindy.java for both platforms!)
Build v0.91 | v0.91
https://user-images.githubusercontent.com/58885089/106462168-118bfd80-64d9-11eb-9a85-a8a06029be5e.mp4
- Added link pin, which displays all links of a processor and shifts the links when pushed
Build v0.9 | v0.9
- Cloners can now look inside payload blocks; this behavior also bypasses its size limit
- Cloners now copy the configuration of the blocks, including sorters, processors and more
- Added Boost Pad (a bit wonky, will be fixed when the speedMultiplier bug is fixed)
- Added WIP Spinner
Build v0.88 | v0.88
- Pistons no longer conduct to its facing block
- Now uses Mindustry v123
Build v0.87 | v0.87
- Added Infinite Pistons
- Some optimizations and bugfixes
Build v0.86 | v0.86
- Minor multiplayer fixes (Non-English users: please update to this version!)
Build v0.85 | v0.85
- Added cloner, a block that clones blocks
- Added surge slime, a conductive spore slime
Build v0.85a | v0.85a
- Cloners can be sensed with processors; @config returns the block it is facing