BetaMindy

My first Java mod, has the same amount of chaotic energy of sk7725/Commandblocks.

386k Downloads 329 Stars
Created 3 years agoUpdated 1 year ago

Authors:

Build v1.11 | v1.11


  • Bugfix release; some bugfixes related to stackoverflow crashing related to units
  • Finally no longer crashes due to other mods (thanks, Anuke!)
  • Updated gradle

Build v1.1 | v1.1


Improvements

  • Fixed several bugs with the new crafter drawing system
  • Fixed some null crashes and bugs related to version updates
  • Now supports release v136 and higher (no longer BE dependent)

Notes

  • There are still several known bugs (to be fixed in the future):
    • Anubanks and hijacker turrets crash the game
    • Capacitors are very buggy

Beta v1.091 | v1.09b


Erekir Release(beta)

  • Minor bugfixes
  • Fixed crash on startup (enableConsole)
  • Caution: quite unstable, may have bugs or crashes, please report them!

Beta v1.09 | v1.09


Erekir Release(beta)

  • Now ported to Mindustry BE!
  • Identical to v1.08 content-wise
  • Caution: quite unstable, may have bugs or crashes, please report them!

Build v1.08 | v1.08


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Additions

  • Added 5 new Hijacker Turrets
  • Hijacker turrets use consume ammo and use bullets of linked turrets, and have quirks like additional shots or reload speed
  • They are late-game turrets, addition to campaign is planned

Improvements

  • Fixed the bug where headless servers would crash after failing to load sound filters
  • Fixed animation of source (item)

Build v1.073 | v1.073


  • Bugfix release; some bugfixes related to the scalar furnace
  • Some small tweaks to block costs
  • Scalar furnace explosion is now bigger than the nuclear reactor

Build v1.072 | v1.072


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Additions

  • Added 4 more crafters: Fusion chamber, lancer kiln, colloid mixer and scalar furnace
  • Added a new liquid: Colloid

Improvements

  • Silicondenser no longer has a placeholder sprite
  • Buffed & balanced some crafters
  • Added Shar-related content to the tech tree
  • More Korean translations

Build v1.07 | v1.07


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Additions

  • New WIP moon Shar, cannot be launched to yet
  • New crafters for moon Shar (some have placeholder sprites)
  • New turrets for moon Shar: Spectrum, Nebula, Sequence, Ray
  • Audio filter domes
  • Ion thrusters and jets, which propel bullets
  • Payload rails and sorters, handy for moving 1x1~2x2 blocks around
  • Chests, which can carry inventory blocks (WIP)
  • Coffee liquid tiles
  • Status effect "star drunk" for siloxol liquid tiles
  • New weather: Ion storm
  • More note block instruments

Improvements

  • More translations for blocks
  • Siloxol animated liquid sprite
  • Blocks now update in midair when launched by payload cannons
  • Lots of bugfixes and minor improvements

Build v1.06 | v1.06


Additions

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  • 2 note blocks, and a sfx block
  • Button router, outputs power when an item is received

Improvements

  • Many v7 refactors and bugfixes.

Build v1.055 | v1.055


Bugfix release, fixes only critical crashes or content bugs.

  • Fixed clear pipe crash
  • Fixed milky dune being a floor and not a wall
  • Fixed teleporters spamming last log

Build v1.05 | v1.05


Changes

Additions

  • Implemented The Anucoin System with 4 turrets, 3 shops and various related blocks
  • Implemented Player Inventory [not available in multiplayer yet]
  • Various new environment tiles
  • 3 ores; Scalar, vector and tensor
  • Drift pads, which make units lose control and drift to the facing direction
  • Teleporters and teleport portals, which teleport units
  • Pens and related modules
  • Cafe, selling various Beverages
  • Added the coffee machine, Yutnori and floorpapers, sold by stores
  • Graphite walls, which absorb bullet reactions
  • 5 cogs that are lesser versions of the spinner, and also spins slower
  • Crushers, which damage blocks and can be pushed by pistons
  • Astro, a new turret that damages only units [MindBlow port, cost not final]
  • 2 new crystals
  • Coffee (liquid) and 6 foreign items
  • Various status effects including the bane of resolution

Improvements & Balance

  • Buffed the spinner, and now it is a late-tier block preceded by cogs
  • Vector and tensor crystals have status effects when broken
  • Added the touchpad for mobile players, can be turned on in settings
  • Ideology's success rate now depends on unit health
  • Better boost panel effects
  • Spore slimes have special destroy & deconstruct effects
  • Many other small improvements

Bugfixes

  • Fixed a lot of buggy behavior with clear pipes in multiplayer
  • Fixed some status effects crashing in v7
  • Fixed payload deconstructor stackoverflowing with specific other mods
  • Fixed block rain rendering
  • Claws no longer teleport units
  • Claws' shootX/Y now returns tile coordinates
  • Fixed crystal break effect
  • Many other small bugs

Notes

  • This will be the last release supporting v6. Further releases will only be compatible with latest versions of v7.
  • This version needs further testing, and some content may be unfinished and/or unstable.

Build v1.02 | v1.02


Bugfixes

  • Fixed pyratite spikes having electric properties
  • Fixed claws crashing when trying to grab ground units out of solid blocks
  • Fixed payload deconstructor running infinite recursive functions when other mods make unit cycles (e.g. upgrade A -> B -> C -> A)
  • Fixed block weather crashing in v7
  • Fixed clear pipes connecting to pipes of other teams

Improvements

  • Added temporary v7 compatibility for animated items (might be laggy)
  • Added destroySound & breakEffect for crystals [v7]
  • New nullifier visuals when animated shields is off
  • Processors can now sense what the claw is holding

Also

  • Definitely did not add a secret WIP new block

Build v1.015 | v1.015


Bugfixes

  • Fixed pipes/claws/spinners crashing the game in v127~v128
  • Fixed overdriven unit ducts warping space and time
  • Unit duct's power status now updates correctly
  • Clear pipes no longer interact with enemy units
  • Fixed missing bar.tension bundle

Improvements

  • Better power bar indicator for unit ducts
  • Claws do not conduct to adjacent power blocks
  • Nullifier now disables shooting of air units too

Build v1.0 | v1.0


https://youtu.be/pCkWK9Wrpr0 (see the trailer if you haven't seen it)

Additions

  • Fixed spinners, and added inertial spinners
  • Added coal cans, campfires and dischargers that can attack enemies when pushed or spun
  • Added spikes that damage units
  • Added claws and phase claws
  • Added glass pipes and unit ducts, a new unit transport system
  • Added crystals, serves as a beautiful decoration or semiconductors
  • Added nullifier, disables adjacent buildings or buildings on spinners
  • Added tier 2 mega fan that can sprinkle liquids as well as push units
  • 2 new walls: Cryonite wall and large cryonite wall, which chills attacking enemies and leaves an icy puddle after it breaks
  • 3 new turrets: Propaganda, Anchor and Bermuda
  • A new item: Cryonite
  • 8 new status effects: Cozy, Icy, Glitched, Creative Shock, Ideology, Amnesia, Paused and Dissonance

Improvements & Balancing

  • New icon
  • Buffed repair turret, and it now accepts scalar as a booster
  • Added bundles for most blocks
  • Most sprite generating is now done by the multipacker (contributed by @Anuken)
  • Presents only are available in the holiday week
  • Processor fan now has sound
  • Balanced mega driller
  • Boost pads no longer fling the unit back to the past
  • Nerfed pressure pads significantly
  • Better credits; it no longer becomes outdated as I forget to update some bundles
  • Fixed the weird tech tree life choices
  • Added some hints

Bugfixes

  • Fixed spotlights not drawing properly
  • Fixed the setting crashing the game in 7.0 (contributed by @Anuken)
  • Fixed BlockFilterValue in database crashing in 7.0
  • BM now runs on ~~25 million devices~~ even more devices that it has previously been unsupported on (contributed by @Anuken)

Gallery

image image image image image image

Notes

After a poll, it is decided that the 1.0 Update is split into 2 parts; The creative update (this) and the campaign update (probably v1.1). Stay tuned! image

Build v1.01 | v1.01


Minor bugfixes

  • Fixed clear pipe related bugs; screen jitters less in mobile and crashes less in the server (hopefully)
  • Nerfed icy status effect
  • Fixed Omega Rune visibility

Build v0.955 | v0.955


  • Added bittrium, an animated item. Does not have an use yet
  • All sprites are alpha-bleeded, thanks to @GlennFolker

Build v0.95 | v0.95


image

https://user-images.githubusercontent.com/58885089/113423181-f4a47580-9408-11eb-9c6b-75c369c24220.mp4

  • Added processor coolers!
    • 3 types of processor coolers; each have their own perks
    • Speeds up processor instructions
  • Added icons for status effects

Build v0.94 | v0.94


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  • Added fans, a block that pushes units around.
  • Added router rain and block rain.

Build v0.93 | v0.93


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  • Added 3 bumpers
  • Ported frictionless ice, asphalt and ohno
  • Boost panel finalization
  • Community server list now only displays BetaMindy community servers (can be disabled in settings)

Build v0.915 | v0.915


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  • Added repair turret
  • Added mynamites, which blow up and mine ores
  • Added buttons and pressure plates

Build v0.913 | v0.913


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  • Added mega driller sprites
  • Tweaked boost pad behavior
  • Polished "Stars Blazing" of hopebringer

Build v0.912 | v0.912


  • Release 124 linkpin quickfix

Build v0.911 | v0.911


  • Fixed a link pin crash

(From now on, jars are dexed by default; download BetaMindy.java for both platforms!)

Build v0.91 | v0.91


https://user-images.githubusercontent.com/58885089/106462168-118bfd80-64d9-11eb-9a85-a8a06029be5e.mp4

bmLinkpin2

  • Added link pin, which displays all links of a processor and shifts the links when pushed

Build v0.9 | v0.9


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  • Cloners can now look inside payload blocks; this behavior also bypasses its size limit
  • Cloners now copy the configuration of the blocks, including sorters, processors and more
  • Added Boost Pad (a bit wonky, will be fixed when the speedMultiplier bug is fixed)
  • Added WIP Spinner

Build v0.88 | v0.88


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  • Pistons no longer conduct to its facing block
  • Now uses Mindustry v123

Build v0.87 | v0.87


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  • Added Infinite Pistons
  • Some optimizations and bugfixes

Build v0.86 | v0.86


  • Minor multiplayer fixes (Non-English users: please update to this version!)

Build v0.85 | v0.85


bmCloner

  • Added cloner, a block that clones blocks
  • Added surge slime, a conductive spore slime

Build v0.85a | v0.85a


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  • Cloners can be sensed with processors; @config returns the block it is facing