Unlimited Armament Works
My first java mod, a continuation of Heavy Armaments Industries, all future content will be implemented here instead of the old repository.
Unlimited Armament Works, which the name obviously not inspired by a certain anime title, is both a port and a sequel to Heavy Armament Industries.
Featuring contents that expands upon vanilla Mindustry, adding more turrets, units, factories, and much more that meant to be played side by side with vanilla Mindustry.
Check upcoming content, progress and more here :
Also available in the in-game mod browser, where installation is automatic, just search for Unlimited-Armament-Works and you're done.
For unreleased builds you can find it at the Actions tab and open the last workflow with a green ✅. The zip will contain the latest unreleased build of UAW which you should install with caution since it may crashes your game.
Only compatible on Desktop and Android, both Java and JavaScript mod doesn't work on iOS.
Do not play this mod on Mindustry Bleeding-Edge build.
Software Used
- Intellij IDEA
- GitHub Desktop
- Aseprite [Making Sprites]
- Inkscape [Making Banner and Logo]
- Audacity [Editing audio used in the mod]
Contributors
Boris#7771
[Serbian Translator]Cato-1#6280
[Indonesian Translator]Prosta4ok_ua#6336
[Ukranian Translator]
Building for Desktop Testing
- Install JDK 17.
- Run
gradlew jar
[1]. - Your mod jar will be in the build/libs directory. Only use this version for testing on desktop. It will not work with Android. To build an [Android-compatible version](##Building Locally), you need the Android SDK. You can either let Github Actions handle this, or set it up yourself. See steps below.
Building through Github Actions
This repository is set up with Github Actions CI to automatically build the mod for you every commit. This requires a Github repository, for obvious reasons. To get a jar file that works for every platform, do the following:
- Make a Github repository with your mod name, and upload the contents of this repo to it. Perform any modifications necessary, then commit and push.
- Check the "Actions" tab on your repository page. Select the most recent commit in the list. If it completed successfully, there should be a download link under the "Artifacts" section.
- Click the download link (should be the name of your repo). This will download a zipped jar - not the jar file itself [2]! Unzip this file and import the jar contained within in Mindustry. This version should work both on Android and Desktop.
Building Locally
Building locally takes more time to set up, but shouldn't be a problem if you've done Android development before.
- Download the Android SDK, unzip it and set the
ANDROID_HOME
environment variable to its location. - Make sure you have API level 30 installed, as well as any recent version of build tools (e.g. 30.0.1)
- Add a build-tools folder to your PATH. For example, if you have
30.0.1
installed, that would be$ANDROID_HOME/build-tools/30.0.1
. - Run
gradlew deploy
. If you did everything correctlly, this will create a jar file in thebuild/libs
directory that can be run on both Android and desktop.
[1] On Linux/Mac it's ./gradlew
, but if you're using Linux I assume you know how to run executables properly
anyway.
[2]: Yes, I know this is stupid. It's a Github UI limitation - while the jar itself is uploaded unzipped, there is
currently no way to download it as a single file.
Notes
If you have any questions, ideas, or feedback, please DM Geschiedenis#4783
at Discord, I will try my best to reply.